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Old Nov 22, 2006, 02:43 AM // 02:43   #661
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theres a corner in Wehhan Terraces that has a bug in it if you run in and out of the corner the light changes see pics
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Old Nov 22, 2006, 06:03 AM // 06:03   #662
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When you use Conjure Flame vs. [skill]Stone Striker[/skill] Stone Striker you dont do the extra damage from conjure flame BUT since stone striker doesnt change the foes weapon or the damage type on him it only converts damage to earth you should still deal the extra damage just to have it converted to earth.
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Old Nov 22, 2006, 08:50 AM // 08:50   #663
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Post 11/21 patch, Sentinel's armor STILL broken. Ho hum... Trouble ticket was sent in weeks ago. Almost 4 weeks and counting here...

I'd just buy a new set, but how do I know that would even work as intended?
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Old Nov 23, 2006, 02:45 AM // 02:45   #664
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Quote:
Originally Posted by Sooty
Don't know if this has been covered but there are several problems with the way enemies are maintaining agro atm.

1. This happens every now and then, mostly in torment. If you agro a group and then use storm djinn's haste (33%) to run away, not only do things not break agro and continue chasing you, but you do not increase your distance on them. ie they suddenly have a 33% speed boost that they shouldn't have and also do not break agro.

2. Also when using shadow of haste - let's say you use shadow of haste two agro bubbles away from a group, you walk into the group and take them 3 agro bubbles from where soh was activated, then activate a stance ending the skill. You are then teleported 3 agro bubbles away from the group. If you don't move they simply run right up to you (not patrolling, but still in "attack mode"). So they don't lose agro there as they should either.

3. Groups will resume agro sometimes minutes after it was broken. e.g I agroed a group whilst exploring, sprinted away and broke the agro and went on my merry way. Explored an area some distance away then ran through several other groups and came back towards the original group id agroed (from behind this time). All of a sudden whilst still several agro bubbles away from them they started coming at me.

I'm not sure if this happens outside the realm of torment as I have only observed this happening there with the high level creatures. Scythes of Chaos seem particularly eager to maintain agro and chase for a very long distance at whatever speed you're running at.
Same type of problems here in a totally different area. I actually submitted what I found as a ticket and didn't even get an automated response back. I'll recap here in case anyone reads this thread at Arena Net.
Before adding this post to this thread, I did a quick test outside of Nolani Academy to double check that the AI hadn't been fixed while I was reading my english book. Guess what? It's been almost a month and it's the same dang thing. What is Arena Net thinking? "If we close our eyes and count to a million it will go away?"

Quote:
* What mission or quest

Anywhere between LA and Ascalon.

* What monster or mob name

Mesmer, necro, and smiting monk monsters.

* If it's a small area of a larger map, can you give a detailed location?

See top. Anything from Charr to dwarves displays this behavior.

* What character you were playing; which henchmen, Heroes, pet or minions you might have had involved
* And finally, details of what you observed


Tried both on my account and on my brother's. Running is almost impossible for even, (what used to be), simple runs. I barely made the run from LA to Ascalon and I do forge run quite frequently. Monsters simply will NOT stop chasing you. I have screenshots attached. This is really bothersome, and I must say I'm pretty angry at this point.

Pay special attention to the creatures I have targeted, and the radar. Those Dryders following me are from the other end of the goddang map. It's a hideous lie to say that the AI is back to normal. B freakin S. Since I'm limited on attachments, there are two links to two more images at the end of the post.

[edit by mod]


See:
http://img80.imageshack.us/img80/5660/gw011we9.jpg
http://img98.imageshack.us/img98/1158/gw012fy9.jpg
http://img98.imageshack.us/img98/9635/gw013sj4.jpg
http://img296.imageshack.us/img296/3749/gw014jb0.jpg
http://img80.imageshack.us/img80/3649/gw015du4.jpg

http://img80.imageshack.us/img80/2373/gw016wf9.jpg
http://img296.imageshack.us/img296/2631/gw017de4.jpg
Results of test run just minutes ago:


http://img138.imageshack.us/img138/3872/gw073mg4.jpg
http://img138.imageshack.us/img138/4256/gw074nx7.jpg
http://img177.imageshack.us/img177/2715/gw075kf3.jpg
http://img93.imageshack.us/img93/7873/gw076jy0.jpg
http://img177.imageshack.us/img177/4053/gw077gf2.jpg
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Old Nov 23, 2006, 04:13 AM // 04:13   #665
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Quote:
Originally Posted by kvndoom
Post 11/21 patch, Sentinel's armor STILL broken. Ho hum... Trouble ticket was sent in weeks ago. Almost 4 weeks and counting here...

I'd just buy a new set, but how do I know that would even work as intended?
Wait, how is it broken?
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Old Nov 23, 2006, 11:46 AM // 11:46   #666
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I have noticed in the past 2 days that bone horrors have been popping out of all dead foes.not spirit foes but everything else.No there arnt any mm foes around. they just show up when the enemy is dead.anybody else notice this ??
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Old Nov 24, 2006, 12:10 AM // 00:10   #667
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Nightfall:

When you talk to the Henchmen Aidan and Cynn, in any outpost (for example, Honur Hill), they will talk about CHAR.
Not Charr.

Spelling error, presumably.
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Old Nov 24, 2006, 12:19 AM // 00:19   #668
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I was doing Consulate Docks today, and I noticed a really annoying bug.

There is an ally that joins you (I forget her name) once you take out the fire spitters.
Now, she is set up as a Minion Master, however, her minions do NOTHING. She summons them, and then they just stand there loosing health.
The worst part is, if she dies, her minions will turn hostile, and attack your party (apparently deciding to finally attack).

Quote:
Originally Posted by terrible theresa
I have noticed in the past 2 days that bone horrors have been popping out of all dead foes.not spirit foes but everything else.No there arnt any mm foes around. they just show up when the enemy is dead.anybody else notice this ??
Do you have a MM in your party? Are you fighting Demons? Are you doing the Consulate Docks mission?
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Old Nov 24, 2006, 07:30 PM // 19:30   #669
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http://www.guildwars.com/gameplay/gw...itletracks.php

Quote:
Originally Posted by GW Website
Sunspear Scouts

Vast populations of enemies, both human and non-human, roam the landscape of Elona. Sunspears have many duties, and one of them is culling the herds of monsters surrounding towns and outposts. Any Sunspear who wants to advance in rank should help out by collecting bounties on dangerous enemies.

When you start the game in Istan, look for Sunspear scouts standing near resurrection shrines. Each scout warns you about a specific type of enemy in the surrounding area, offering a bounty for each of these enemies you kill. After you receive a bounty, you'll see an icon in the upper left-hand corner of your screen. As long as you remain in that explorable area, you'll receive double XP for killing that type of monster, along with one promotion point for each one you kill.

Those promotion points will be critical later in the game, since some primary quests require you to attain a specific rank before you can begin them. For instance, you must be a Sunspear Captain before you can rally the troops in "The Time Is Nigh," and that rank requires over 500 promotion points. When you're ready to leave the Sunspear Sanctuary in "A Hero Shall Lead Them," you'll need to be a Sunspear General with over 5,000 promotion points. The sooner you start earning those points, the easier you'll find it to advance in the game later.
Sunspear General is only 2,500 Promotion Points.
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Old Nov 25, 2006, 12:09 PM // 12:09   #670
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somebug I have found so far
1 Merchant at Crystal Overlook is selling Margonite Keys while chest that spawned around are Ancient elona chest
2 It seems that henchsman/heroes wont finish off demon using Call of torment Unless you call target on that demon again.
3 Sometimes Zealous Benediction doesnt heal your target.But still work normally on the +10 enrgy healing target with less 50% health
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Old Nov 25, 2006, 02:54 PM // 14:54   #671
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Red face another bug

i use the mouse to activate skills, sometimes you click a spell and your character starts running to the opposite place (was a healing spell)
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Old Nov 25, 2006, 11:27 PM // 23:27   #672
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The Vabbian Nobles in Bokka's Amphitheater ( Norgru's Nightfall quest) are a bit confused as to Kormir's gender.

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Old Nov 26, 2006, 12:33 PM // 12:33   #673
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There seems to be some major AI bugs. In the Consulate Docks mission where you have to catch Varesh, the army of Sunspears that you get with you don't fight. I just failed this mission because they simply stand there doing nothing. There's even a necromancer NPC who summons a bunch of minions but they don't do anything either - the enemy NPCs don't even attack them so they're of absolutely no use, and I ended up with an impossible mission because there is no way I can get past the Kournan Bombard with just me, my heroes and my henchies. The mission's difficulty is designed to be completed with a big ass army but they don't work so I don't see how I can get any further.
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Old Nov 26, 2006, 01:57 PM // 13:57   #674
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Quote:
Originally Posted by Throttle
There seems to be some major AI bugs. In the Consulate Docks mission where you have to catch Varesh, the army of Sunspears that you get with you don't fight. I just failed this mission because they simply stand there doing nothing. There's even a necromancer NPC who summons a bunch of minions but they don't do anything either - the enemy NPCs don't even attack them so they're of absolutely no use, and I ended up with an impossible mission because there is no way I can get past the Kournan Bombard with just me, my heroes and my henchies. The mission's difficulty is designed to be completed with a big ass army but they don't work so I don't see how I can get any further.
yes happened last night and varesh is invisible during the last cut scene of the mission, am sure the first time i saw it she was standing there when she summoned the demons.
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Old Nov 26, 2006, 02:22 PM // 14:22   #675
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I might try and see if you can complete the mission without talking to the necromancer, because all she does is drain my healers' mana with her minions (they lose life continually), and when she dies they attack my team. This is ridiculous, I've tried 7 times now and I die at the gate to the plaza every time. There's no way I can defeat that group with just my heroes and henchmen.
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Old Nov 26, 2006, 06:33 PM // 18:33   #676
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How about an unreachable chest



This is in the Sulphurous wastes, chest is on some rock formation and theres no way to get to it.
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Old Nov 26, 2006, 09:10 PM // 21:10   #677
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Theres a bug with the elementalist water skill freezing gust. The skill is meant to damage opponents if there already hexed with water magic (Shatterstone>freezing gust>vaporblade FTW!), But it isnt doing its damage against any hexed oppenents. Ive tried with Shatterstone, Icy Shackles, Shard Storm, even chilling winds>freezing gust>freezing gust doesnt apply any damage on the second gust after applying the hex effect first time around.

And no, the hexes are deffinately not being removed as ive been playing shatterstone in RA for ages now. I emailed tech support 2 weeks ago, still no fix.
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Old Nov 26, 2006, 09:58 PM // 21:58   #678
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Noticed a strange bug today. It's not a terribly detrimental one, it's just highly annoying, and seemed to happen out of nowhere:

You know when you click on that little thingy by your hero's name, and a little window opens with their health/energy and skills? Earlier today, for no apparent reason, the windows for two of my heroes (Melonni and that second monk you get) open every time I zone. I've tried kicking them out of the party and inviting them back in, I've tried quitting out of the game, I've tried everything I can think of and nothing works. It's just really annoying to have to close those two boxes every single time I enter a new area/town, and I'll be really pissed if I end up having to do that for the rest of my character's life.
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Old Nov 27, 2006, 12:23 PM // 12:23   #679
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Currently standing in Moddok Crevice and the mission refuses to end.

After dozens of tries to kill both runners, each time my heroes simply failed to cripple the one I ordered them to so one always summons help, and now that I killed both, I'm stuck.
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Old Nov 28, 2006, 03:02 AM // 03:02   #680
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I thought they fixed this bug but apparently I'm still getting it. I've been collecting EXP scrolls that drop from Boss monsters and when i tried to stack them with my old scrolls they no longer stack. Basically I now have two stacks of berserker scrolls, rampagers and adventurers. For some odd reason they are refusing to stack just like before they put that patch in. Is anyone else also having this problem?
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